![]() ![]() Mugen has some limitations on certain categories (projectile reflection, lack of camera zoom, etc). Gameplay Test (note that this is before the AI beef up, hence the AI sucks).Īs of this posting, I've implemented the following items (not shown in any screenshot or video yet): Thanks to a YouTube user RandomYoshi, there are a few YouTube videos up of my core in action: I will make this clear right now: I do NOT plan on porting over "ZOMG Naruto" and anime characters into this core, as I feel they have no place in it. Do us all a favor and do NOT flood this topic with character requests. This topic will be updated as progress is made on this project. Addressed some minor glitches that occurred in previous versions.Some hitsparks still appear in the wrong spots due to the character scaling.Ĭurrently working on (as of the time of this posting).This is normal behavior due to the various ways victory can be achieved through each of the different sets of Rules. Odd things may happen when a round ends.Sometimes characters can fall through the platform and be pushed to the outside. The wall/platform detection isn't perfect.Characters can be scaled down to interact with larger stages, however, as far as I know, the largest stage possible is always going to be 320x240 pixels. This core will emulate Fixed Camera mode in Brawl. This number can be found in your mugen.cfg file. When using characters in this core, you will need to increase the maximum number of Explods that your Mugen can display.Regular Mugen characters are not compatable with any of the stages compatable with the SSBB core, and as such, should not be used in these stages.The attempt is to not only make characters using this core be able to interact with each other, but also be compatable with regular Mugen characters.Basics for transforming characters (Samus/Zero Suit Samus, Zelda/Shiek, Pokemon Trainer's Pokemon, etc).The next couple of listings are characters and stages that I have found a decent sprite sheet for, but have yet to integrate into the SSBB core. Most basics (attacks, specials, throws, dodges, rolls, etc) implemented.Ability to turn Tap Jump ON or OFF (using the UP key to jump).This engine is meant to include, but is not limited to including, characters from the actual Smash Bros game, as well as characters that were wanted to be in, but never made it in. This core engine is an effort to create Smash Bros Brawl styled characters for Mugen. The current version of the SSBB core is Version 3, packaged with SSBB Kirby Beta 3. I have already posted a topic over at Mugenguild, so I'll just copy what I posted over there here: I'm working on developing SSBB styled characters for the Mugen engine. ![]()
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